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* Adium is the legal property of its developers, whose names are listed in the copyright file included
* with this source distribution.
*
* This program is free software; you can redistribute it and/or modify it under the terms of the GNU
* General Public License as published by the Free Software Foundation; either version 2 of the License,
* or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program; if not,
* write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "AdiumSound.h"
#import "AISoundController.h"
#import <AIUtilities/AIDictionaryAdditions.h>
#import <AIUtilities/AISleepNotification.h>
#ifdef __LP64__
# import <CoreAudio/AudioHardware.h>
#else
# import <QTKit/QTKit.h>
#endif
#import <CoreServices/CoreServices.h>
#import <sys/sysctl.h>
#define SOUND_DEFAULT_PREFS @"SoundPrefs"
#define MAX_CACHED_SOUNDS 4 //Max cached sounds
@interface AdiumSound ()
- (void)_stopAndReleaseAllSounds;
- (void)_setVolumeOfAllSoundsTo:(CGFloat)inVolume;
- (void)cachedPlaySound:(NSString *)inPath;
- (void)_uncacheLeastRecentlyUsedSound;
#ifdef __LP64__
- (NSString *)systemAudioDeviceID;
- (void)configureAudioContextForSound:(NSSound *)sound;
#else
- (QTAudioContextRef)createAudioContextWithSystemOutputDevice;
- (void)configureAudioContextForMovie:(QTMovie *)movie;
#endif
- (NSArray *)allSounds;
@end
@interface NSProcessInfo (AIProcessorInfoAdditions)
- (BOOL)processorFamilyIsG5;
@end
static OSStatus systemOutputDeviceDidChange(AudioHardwarePropertyID property, void *refcon);
@implementation AdiumSound
/*!
* @brief Init
*/
- (id)init
{
if ((self = [super init])) {
soundCacheDict = [[NSMutableDictionary alloc] init];
soundCacheArray = [[NSMutableArray alloc] init];
soundCacheCleanupTimer = nil;
soundsAreMuted = NO;
//Observe workspace activity changes so we can mute sounds as necessary
NSNotificationCenter *workspaceCenter = [[NSWorkspace sharedWorkspace] notificationCenter];
[workspaceCenter addObserver:self
selector:@selector(workspaceSessionDidBecomeActive:)
name:NSWorkspaceSessionDidBecomeActiveNotification
object:nil];
[workspaceCenter addObserver:self
selector:@selector(workspaceSessionDidResignActive:)
name:NSWorkspaceSessionDidResignActiveNotification
object:nil];
//Monitor system sleep so we can stop sounds before sleeping; otherwise, we may crash while waking
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(systemWillSleep:)
name:AISystemWillSleep_Notification
object:nil];
/* Sign up for notification when the user changes the system output device in the Sound pane of System Preferences.
*
* However, we avoid doing this on G5 machines. G5s spew a continuous stream of
* kAudioHardwarePropertyDefaultSystemOutputDevice notifications without the device actually changing;
* rather than stutter our audio and eat CPU continuously, we just won't try to update.
*/
if (![[NSProcessInfo processInfo] processorFamilyIsG5]) {
OSStatus err = AudioHardwareAddPropertyListener(kAudioHardwarePropertyDefaultSystemOutputDevice, systemOutputDeviceDidChange, /*refcon*/ self);
if (err != noErr)
NSLog(@"%s: Couldn't sign up for system-output-device-changed notification, because AudioHardwareAddPropertyListener returned %i. Adium will not know when the default system audio device changes.", __PRETTY_FUNCTION__, err);
} else {
//We won't be updating automatically, so reconfigure before a sound is played again
reconfigureAudioContextBeforeEachPlay = YES;
}
}
return self;
}
- (void)controllerDidLoad
{
//Register our default preferences and observe changes
[adium.preferenceController registerDefaults:[NSDictionary dictionaryNamed:SOUND_DEFAULT_PREFS forClass:[self class]]
forGroup:PREF_GROUP_SOUNDS];
[adium.preferenceController registerPreferenceObserver:self forGroup:PREF_GROUP_SOUNDS];
}
- (void)dealloc
{
[adium.preferenceController unregisterPreferenceObserver:self];
[[[NSWorkspace sharedWorkspace] notificationCenter] removeObserver:self];
[[NSNotificationCenter defaultCenter] removeObserver:self];
[self _stopAndReleaseAllSounds];
[soundCacheDict release]; soundCacheDict = nil;
[soundCacheArray release]; soundCacheArray = nil;
[soundCacheCleanupTimer invalidate]; [soundCacheCleanupTimer release]; soundCacheCleanupTimer = nil;
[super dealloc];
}
- (void)playSoundAtPath:(NSString *)inPath
{
if (inPath && customVolume != 0.0 && !soundsAreMuted) {
[self cachedPlaySound:inPath];
}
}
- (void)stopPlayingSoundAtPath:(NSString *)inPath
{
#ifdef __LP64__
NSSound *sound = [soundCacheDict objectForKey:inPath];
if (sound) {
[sound stop];
}
#else
QTMovie *movie = [soundCacheDict objectForKey:inPath];
if (movie) {
[movie stop];
}
#endif
}
/*!
* @brief Preferences changed, adjust to the new values
*/
- (void)preferencesChangedForGroup:(NSString *)group key:(NSString *)key
object:(AIListObject *)object preferenceDict:(NSDictionary *)prefDict firstTime:(BOOL)firstTime
{
CGFloat newVolume = [[prefDict objectForKey:KEY_SOUND_CUSTOM_VOLUME_LEVEL] doubleValue];
//If sound volume has changed, we must update all existing sounds to the new volume
if (customVolume != newVolume) {
[self _setVolumeOfAllSoundsTo:newVolume];
}
//Load the new preferences
customVolume = newVolume;
}
/*!
* @brief Stop and release all cached sounds
*/
- (void)_stopAndReleaseAllSounds
{
[[soundCacheDict allValues] makeObjectsPerformSelector:@selector(stop)];
[soundCacheDict removeAllObjects];
[soundCacheArray removeAllObjects];
}
/*!
* @brief Update the volume of all cached sounds
*/
- (void)_setVolumeOfAllSoundsTo:(CGFloat)inVolume
{
for(id sound in [soundCacheDict allValues]) {
[(NSSound *)sound setVolume:inVolume];
}
}
/*!
* @brief Play a QTMovie, possibly cached
*
* @param inPath path to the sound file
*/
- (void)cachedPlaySound:(NSString *)inPath
{
#ifdef __LP64__
NSSound *sound = [soundCacheDict objectForKey:inPath];
//Load the sound if necessary
if (!sound) {
//If the cache is full, remove the least recently used cached sound
if ([soundCacheDict count] >= MAX_CACHED_SOUNDS) {
[self _uncacheLeastRecentlyUsedSound];
}
//Load and cache the sound
NSError *error = nil;
sound = [[NSSound alloc] initWithContentsOfFile:inPath byReference:NO];
if (sound) {
//Insert the player at the front of our cache
[soundCacheArray insertObject:inPath atIndex:0];
[soundCacheDict setObject:sound forKey:inPath];
[sound release];
//Set the volume (otherwise #2283 happens)
[sound setVolume:customVolume];
[self configureAudioContextForSound:sound];
} else {
AILogWithSignature(@"Error loading %@: %@", inPath, error);
}
} else {
//Move this sound to the front of the cache (This will naturally move lesser used sounds to the back for removal)
[soundCacheArray removeObject:inPath];
[soundCacheArray insertObject:inPath atIndex:0];
if (reconfigureAudioContextBeforeEachPlay) {
[sound stop];
[self configureAudioContextForSound:sound];
}
}
//Engage!
if (sound) {
//Ensure the sound is starting from the beginning; necessary for cached sounds that have already been played
[sound setCurrentTime:0.0];
//This only has an effect if the movie is not already playing. It won't stop it, and it won't start it over (the latter is what setCurrentTime: is for).
[sound play];
}
#else
QTMovie *movie = [soundCacheDict objectForKey:inPath];
//Load the sound if necessary
if (!movie) {
//If the cache is full, remove the least recently used cached sound
if ([soundCacheDict count] >= MAX_CACHED_SOUNDS) {
[self _uncacheLeastRecentlyUsedSound];
}
//Load and cache the sound
NSError *error = nil;
movie = [[QTMovie alloc] initWithFile:inPath
error:&error];
if (movie) {
//Insert the player at the front of our cache
[soundCacheArray insertObject:inPath atIndex:0];
[soundCacheDict setObject:movie forKey:inPath];
[movie release];
//Set the volume (otherwise #2283 happens)
[movie setVolume:customVolume];
[self configureAudioContextForMovie:movie];
} else {
AILogWithSignature(@"Error loading %@: %@", inPath, error);
}
} else {
//Move this sound to the front of the cache (This will naturally move lesser used sounds to the back for removal)
[soundCacheArray removeObject:inPath];
[soundCacheArray insertObject:inPath atIndex:0];
if (reconfigureAudioContextBeforeEachPlay) {
[movie stop];
[self configureAudioContextForMovie:movie];
}
}
//Engage!
if (movie) {
//Ensure the sound is starting from the beginning; necessary for cached sounds that have already been played
QTTime startOfMovie = {
.timeValue = 0LL,
.timeScale = [[movie attributeForKey:QTMovieTimeScaleAttribute] longValue],
.flags = 0,
};
[movie setCurrentTime:startOfMovie];
//This only has an effect if the movie is not already playing. It won't stop it, and it won't start it over (the latter is what setCurrentTime: is for).
[movie play];
}
#endif
}
/*!
* @brief Remove the least recently used sound from the cache
*/
- (void)_uncacheLeastRecentlyUsedSound
{
NSString *lastCachedPath = [soundCacheArray lastObject];
#ifdef __LP64__
NSSound *sound = [soundCacheDict objectForKey:lastCachedPath];
//Remove it from the cache only if it is not playing.
if (![sound isPlaying]) {
[soundCacheDict removeObjectForKey:lastCachedPath];
[soundCacheArray removeLastObject];
}
#else
QTMovie *movie = [soundCacheDict objectForKey:lastCachedPath];
//If a movie is stopped, then its rate is zero. Thus, this tests whether the movie is playing. We remove it from the cache only if it is not playing.
if ([movie rate] == 0.0) {
[soundCacheDict removeObjectForKey:lastCachedPath];
[soundCacheArray removeLastObject];
}
#endif
}
#ifndef __LP64__
- (QTAudioContextRef)createAudioContextWithSystemOutputDevice
{
QTAudioContextRef newAudioContext = NULL;
OSStatus err;
UInt32 dataSize;
//First, obtain the device itself.
AudioDeviceID systemOutputDevice = 0;
dataSize = sizeof(systemOutputDevice);
err = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultSystemOutputDevice, &dataSize, &systemOutputDevice);
if (err != noErr) {
NSLog(@"%s: Could not get the system output device: AudioHardwareGetProperty returned error %i", __PRETTY_FUNCTION__, err);
return NULL;
}
//Now get its UID. We'll need to release this.
CFStringRef deviceUID = NULL;
dataSize = sizeof(deviceUID);
err = AudioDeviceGetProperty(systemOutputDevice, /*channel*/ 0, /*isInput*/ false, kAudioDevicePropertyDeviceUID, &dataSize, &deviceUID);
if (err != noErr) {
NSLog(@"%s: Could not get the device UID for device %p: AudioDeviceGetProperty returned error %i", __PRETTY_FUNCTION__, systemOutputDevice, err);
return NULL;
}
[(NSObject *)deviceUID autorelease];
//Create an audio context for this device so that our movies can play into it.
err = QTAudioContextCreateForAudioDevice(kCFAllocatorDefault, deviceUID, /*options*/ NULL, &newAudioContext);
if (err != noErr) {
NSLog(@"%s: QTAudioContextCreateForAudioDevice with device UID %@ returned error %i", __PRETTY_FUNCTION__, deviceUID, err);
return NULL;
}
return newAudioContext;
}
#else
- (NSString *)systemAudioDeviceID
{
OSStatus err;
UInt32 dataSize;
//First, obtain the device itself.
AudioDeviceID systemOutputDevice = 0;
dataSize = sizeof(systemOutputDevice);
err = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultSystemOutputDevice, &dataSize, &systemOutputDevice);
if (err != noErr) {
NSLog(@"%s: Could not get the system output device: AudioHardwareGetProperty returned error %i", __PRETTY_FUNCTION__, err);
return NULL;
}
//Now get its UID. We'll need to release this.
CFStringRef deviceUID = NULL;
dataSize = sizeof(deviceUID);
err = AudioDeviceGetProperty(systemOutputDevice, /*channel*/ 0, /*isInput*/ false, kAudioDevicePropertyDeviceUID, &dataSize, &deviceUID);
if (err != noErr) {
NSLog(@"%s: Could not get the device UID for device %p: AudioDeviceGetProperty returned error %i", __PRETTY_FUNCTION__, systemOutputDevice, err);
return NULL;
}
[(NSString *)deviceUID autorelease];
return (NSString *)deviceUID;
}
#endif
#ifdef __LP64__
- (void)configureAudioContextForSound:(NSSound *)sound
{
[sound pause];
//Exchange the audio context for a new one with the new device.
NSString *deviceUID = [self systemAudioDeviceID];
[sound setPlaybackDeviceIdentifier:deviceUID];
//Resume playback, now on the new device.
[sound resume];
}
#else
- (void)configureAudioContextForMovie:(QTMovie *)movie
{
//QTMovie gets confused if we're playing when we do this, so pause momentarily.
CGFloat savedRate = [movie rate];
[movie setRate:0.0];
//Exchange the audio context for a new one with the new device.
QTAudioContextRef newAudioContext = [self createAudioContextWithSystemOutputDevice];
if (newAudioContext) {
OSStatus err = SetMovieAudioContext([movie quickTimeMovie], newAudioContext);
if (err != noErr) {
NSLog(@"%s: Could not set audio context of movie %@ to %p: SetMovieAudioContext returned error %i. Sounds may be routed to the default audio device instead of the system alert audio device.", __PRETTY_FUNCTION__, movie, newAudioContext, err);
}
//We created it, so we must release it.
QTAudioContextRelease(newAudioContext);
} else {
NSLog(@"%s: Could not set audio context because -[AdiumSound createAudioContextWithSystemOutputDevice] returned NULL", __PRETTY_FUNCTION__);
}
//Resume playback, now on the new device.
[movie setRate:savedRate];
}
#endif
- (NSArray *)allSounds
{
return [soundCacheDict allValues];
}
/*!
* @brief Workspace activated (Computer switched to our user)
*/
- (void)workspaceSessionDidBecomeActive:(NSNotification *)notification
{
[self setSoundsAreMuted:NO];
}
/*!
* @brief Workspace resigned (Computer switched to another user)
*/
- (void)workspaceSessionDidResignActive:(NSNotification *)notification
{
[self setSoundsAreMuted:YES];
}
- (void)systemWillSleep:(NSNotification *)notification
{
[self _stopAndReleaseAllSounds];
}
- (void)setSoundsAreMuted:(BOOL)mute
{
AILog(@"setSoundsAreMuted: %i",mute);
if (soundsAreMuted > 0 && !mute)
soundsAreMuted--;
else if (mute)
soundsAreMuted++;
if (soundsAreMuted == 1)
[self _stopAndReleaseAllSounds];
}
- (void)systemOutputDeviceDidChange
{
#ifdef __LP64__
for (NSSound *sound in [self allSounds]) {
[self configureAudioContextForSound:sound];
}
#else
NSEnumerator *soundsEnum = [[self allSounds] objectEnumerator];
QTMovie *movie;
while ((movie = [soundsEnum nextObject])) {
[self configureAudioContextForMovie:movie];
}
#endif
}
@end
static OSStatus systemOutputDeviceDidChange(AudioHardwarePropertyID property, void *refcon)
{
#pragma unused(property)
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AdiumSound *self = (id)refcon;
NSCAssert1(self, @"AudioHardware property listener function %s called with nil refcon, which we expected to be the AdiumSound instance", __PRETTY_FUNCTION__);
[self performSelectorOnMainThread:@selector(systemOutputDeviceDidChange)
withObject:nil
waitUntilDone:NO];
[pool release];
return noErr;
}
@implementation NSProcessInfo (AIProcessorInfoAdditions)
- (BOOL)processorFamilyIsG5
{
/* Credit to http://www.cocoadev.com/index.pl?MacintoshModels */
BOOL isG5 = NO;
char buffer[128];
size_t length = sizeof(buffer);
if (sysctlbyname("hw.model", &buffer, &length, NULL, 0) == 0) {
NSString *hardwareModel = [NSString stringWithUTF8String:buffer];
NSArray *knownG5Macs = [NSArray arrayWithObjects:@"PowerMac11,2" /* G5 PCIe */, @"PowerMac12,1" /* iMac G5 (iSight) */,
@"PowerMac7,2" /* PowerMac G5 */, @"PowerMac7,3" /* PowerMac G5 */, @"PowerMac8,1" /* iMac G5 */,
@"PowerMac8,2" /* iMac G5 Ambient Light Sensor */, @"PowerMac9,1" /* Power Mac G5 (Late 2004) */,
@"RackMac3,1" /* Xserve G5 */, nil];
if ([knownG5Macs containsObject:hardwareModel]) {
AILogWithSignature(@"On a G5 Mac.");
isG5 = YES;
}
}
return isG5;
}
@end
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