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adium / Source / AIAnimatingListOutlineView.m

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//
//  AIAnimatingListOutlineView.m
//  Adium
//
//  Created by Evan Schoenberg on 6/8/07.
//

#import "AIAnimatingListOutlineView.h"
#import "AIOutlineViewAnimation.h"

#define DISABLE_ALL_ANIMATION                           FALSE
#define DISABLE_ANIMATE_EXPAND_AND_COLLAPSE     TRUE

@interface AIAnimatingListOutlineView ()
- (NSRect)unanimatedRectOfRow:(NSInteger)rowIndex;
@end

/*!
 * @class AIAnimatingListOutlineView
 * @brief An outline view which animates changes to its order
 *
 * Implementation inspired by Dan Wood's AnimatingTableView in TableTester, http://gigliwood.com/tabletester/
 * Used with permission.  AIAnimatingListOutlineView is licensed under the GPL, like Adium itself; Dan's tabletester code
 * is BSD, with explicit double-licensing as GPL the parts used in this class.
 */
@implementation AIAnimatingListOutlineView

#if !DISABLE_ALL_ANIMATION

- (void)_initAnimatingListOutlineView
{
        allAnimatingItemsDict  = [[NSMutableDictionary alloc] init];
        animationsCount = 0;
        animations = [[NSMutableSet alloc] init];
        animationHedgeFactor = NSZeroSize;
        enableAnimation = YES;
}

- (id)initWithCoder:(NSCoder *)aDecoder
{
    if ((self = [super initWithCoder:aDecoder])) {
                [self _initAnimatingListOutlineView];
        }

    return self;
}

- (id)initWithFrame:(NSRect)frame
{
    if ((self = [super initWithFrame:frame])) {
                [self _initAnimatingListOutlineView];
        }
        
        return self;
}

- (void)dealloc
{
        [animations makeObjectsPerformSelector:@selector(stopAnimation)];
        [animations release];

        [allAnimatingItemsDict release];
        [super dealloc];
}

#pragma mark Enabling
- (void)setEnableAnimation:(BOOL)shouldEnable
{
        enableAnimation = shouldEnable;
}

- (BOOL)enableAnimation
{
        return enableAnimation;
}

#pragma mark Rect determination
/*!
 * @brief Return the current rect for an item at a given row
 *
 * This is the same as rectOfRow but is slightly faster if an NSValue pointer for the item is already known.
 *
 * @result The rect in which the row is currently displayed
 */
- (NSRect)currentDisplayRectForItemPointer:(NSValue *)itemPointer atRow:(NSInteger)rowIndex
{
        NSDictionary *animDict = [allAnimatingItemsDict objectForKey:itemPointer];
        NSRect rect;

        if (animDict) {
                CGFloat progress = [[animDict objectForKey:@"progress"] doubleValue];
                NSRect oldR = [[animDict objectForKey:@"old rect"] rectValue];
                NSRect newR = [self unanimatedRectOfRow:rowIndex];

                //Calculate a rectangle between the original and the final rectangles.
                rect = NSMakeRect(NSMinX(oldR) + (progress * (NSMinX(newR) - NSMinX(oldR))),
                                                  NSMinY(oldR) + (progress * (NSMinY(newR) - NSMinY(oldR))),
                                                  NSWidth(newR), NSHeight(newR) );
        } else {
                rect = [self unanimatedRectOfRow:rowIndex];
        }
        
        return rect;    
}

/*
 * @brief Return the current rect for a row
 *
 * If we're animating, this is somewhere between (progress % between) the old and new rects.
 * If we're not, pass it to super.
 *
 * @result The rect in which the row is currently displayed
 */
- (NSRect)rectOfRow:(NSInteger)rowIndex
{
        if (animationsCount > 0) {
                return [self currentDisplayRectForItemPointer:[NSValue valueWithPointer:[self itemAtRow:rowIndex]] atRow:rowIndex];

        } else {
                return [super rectOfRow:rowIndex];
        }
}

/*!
 * @brief What rows are in a given rect?
 *
 * When animating, the range has to be expanded to include rows which NSTableView would not expect to be in the rect
 */
- (NSRange)rowsInRect:(NSRect)inRect
{
        if (animationsCount > 0) {
                //The rows in a given rect aren't necessarily sequential while we're animating. Too bad this doesn't return an NSIndexSet.
                NSInteger count = [self numberOfRows];
                NSRange range = NSMakeRange(0, count);
                BOOL foundLowest = NO;
                
                for (NSInteger i = 0; i < count; i++) {
                        NSRect rowRect = [self rectOfRow:i];

                        if (!foundLowest) {
                                if (NSIntersectsRect(rowRect, inRect)) {
                                        foundLowest = YES;      
                                } else {
                                        range.location += 1;
                                        range.length -= 1;
                                }
                        } else {
                                //Looking for the highest
                                if (NSIntersectsRect(rowRect, inRect)) {
                                        //We need to reach here
                                        if ((range.location + range.length) < i) {
                                                range.length = i - range.location;
                                        }
                                }
                        }
                }
                
                return range;

        } else {
                return [super rowsInRect:inRect];
        }
}

/*!
 * @brief Rect of the row if we weren't animating
 *
 * @result The rect in which the row would be displayed were all animations complete.
 */
- (NSRect)unanimatedRectOfRow:(NSInteger)rowIndex
{
        return [super rectOfRow:rowIndex];
}

#pragma mark Indexes, before and after

/*
 * @brief Return a dictionary of indexes keyed by pointers to items for item and all children
 *
 * This function uses itself recursively; when calling from outside, dict should be nil.
 *
 * @result The dictionary
 */
- (NSMutableDictionary *)indexesForItemAndChildren:(id)item dict:(NSMutableDictionary *)dict
{
        if (!dict) dict = [NSMutableDictionary dictionary];

        NSInteger index = (item ? [self rowForItem:item] : -1);

        if ((index != -1) || !item) {
                if (!item || ([self isExpandable:item] &&
                                          [self isItemExpanded:item])) {
                        NSInteger numChildren = [[self dataSource] outlineView:self numberOfChildrenOfItem:item];
                        //Add each child
                        for (NSInteger i = 0; i < numChildren; i++) {
                                id thisChild = [[self dataSource] outlineView:self child:i ofItem:item];
                                dict = [self indexesForItemAndChildren:thisChild dict:dict];
                        }
                }
                
                if (item) [dict setObject:[NSNumber numberWithInteger:index] forKey:[NSValue valueWithPointer:item]];
        }

        return dict;
}

/*!
 * @brief Create a dictionary of the current indexes, keyed by items, and configure before an animation starts
 *
 * Every row, regardles of whether it has changed (which we don't know yet), starts off at its current index ("old index")
 * with a progress of 0% towards its new index.
 *
 * This is called before allowing super to perform an update.
 * 
 * @result A dictionary of indexes keyed by pointers to items
 */
- (NSDictionary *)saveCurrentIndexesForItem:(id)item
{
        NSDictionary *oldDict = [self indexesForItemAndChildren:item dict:nil];
        for (id oldItem in oldDict) {
                NSNumber *oldIndex = [oldDict objectForKey:oldItem];
                [allAnimatingItemsDict setObject:[NSMutableDictionary dictionaryWithObjectsAndKeys:
                        oldIndex, @"old index",
                        oldIndex, @"new index", /* unchanged */
                        [NSValue valueWithRect:[self unanimatedRectOfRow:[oldIndex integerValue]]], @"old rect",
                        [NSNumber numberWithDouble:0.0f], @"progress", nil]
                                                                  forKey:oldItem];                      
        }
        
        animationsCount++;

        return oldDict;
}

/*!
 * @brief Given old indexes, after an update has occurred, determine what needs to be animated
 *
 * Any item which is not at the same row as it was in oldDict has changed. 
 * allAnimatingItemsDict already has this item at 0% from the old row towards its new row.
 *
 * If the item has not changed, immediately set it to 100% progress.
 *
 * Finally, create and start an AIOutlineViewAnimation which will notify us as the animation progresses.
 */
- (void)updateForNewIndexesFromOldIndexes:(NSDictionary *)oldDict forItem:(id)item recalculateHedge:(BOOL)recalculateHedge duration:(NSTimeInterval)duration
{
        NSDictionary *newDict = [self indexesForItemAndChildren:item dict:nil];
        NSMutableDictionary *animatingRowsDict = [NSMutableDictionary dictionary];
        
        if (recalculateHedge) {
                [self willChangeValueForKey:@"totalHeight"];
                animationHedgeFactor = NSZeroSize;
        }

        //Compare differences
        for (id oldItem in oldDict) {
                NSNumber *oldIndex = [oldDict objectForKey:oldItem];
                NSNumber *newIndex = [newDict objectForKey:oldItem];
                if (newIndex) {
                        NSInteger oldIndexInt = [oldIndex integerValue];
                        NSInteger newIndexInt = [newIndex integerValue];
                        if (oldIndexInt != newIndexInt) {
                                [animatingRowsDict setObject:oldIndex
                                                                          forKey:oldItem];
                                
                                [[allAnimatingItemsDict objectForKey:oldItem] setObject:newIndex
                                                                                                                                 forKey:@"new index"];

                                if (recalculateHedge) {
                                        //If we're animating a row which will be starting off outside our bounds, set the hedge factor
                                        if (oldIndexInt >= [self numberOfRows]) {
                                                animationHedgeFactor.height += ([self currentDisplayRectForItemPointer:oldItem atRow:newIndexInt].size.height +
                                                                                                                [self intercellSpacing].height);
                                        }
                                }
                        } else {
                                [[allAnimatingItemsDict objectForKey:oldItem] setObject:[NSNumber numberWithDouble:1.0f]
                                                                                                                                 forKey:@"progress"];
                        }

                } else {
                        //The item is no longer in the outline view
                        [allAnimatingItemsDict removeObjectForKey:oldItem];
                }
        }

        if ([animatingRowsDict count]) {
                AIOutlineViewAnimation *animation = [AIOutlineViewAnimation listObjectAnimationWithDictionary:animatingRowsDict
                                                                                                                                                                                         delegate:self];
                [animation setDuration:duration];
                [animation startAnimation];
                [animations addObject:animation];

        } else {
                //This was incremented in saveCurrentIndexesForItem:, but we didn't end up actually creating an animation for it
                animationsCount--;
        }
        
        if (recalculateHedge)
                [self didChangeValueForKey:@"totalHeight"];
}

#pragma mark AIOutlineViewAnimation callbacks

/*!
 * @brief The animation for some rows (animatingRowsDict) has progressed
 *
 * Update the progress for those rows as tracked in allAnimatingItemsDict, then display.
 */
- (void)animation:(AIOutlineViewAnimation *)animation didSetCurrentValue:(float)currentValue forDict:(NSDictionary *)animatingRowsDict
{
        CGFloat maxRequiredY = 0;

        [self willChangeValueForKey:@"totalHeight"];

        //Update progress for each item in animatingRowsDict
        for (NSValue *itemPointer in animatingRowsDict) {
                NSMutableDictionary *animDict = [allAnimatingItemsDict objectForKey:itemPointer];
                NSInteger newIndex = [[animDict objectForKey:@"new index"] integerValue];
                NSRect oldFrame, newFrame;

                //We'll need to redisplay the space we were in previously
                oldFrame = [self currentDisplayRectForItemPointer:itemPointer
                                                                                                        atRow:newIndex];
                [self setNeedsDisplayInRect:oldFrame];

                //Update the actual progress
                [animDict setObject:[NSNumber numberWithDouble:currentValue]
                                         forKey:@"progress"];

                //We'll need to redisplay after updating to the new location
                newFrame = [self currentDisplayRectForItemPointer:itemPointer
                                                                                                        atRow:newIndex];
                [self setNeedsDisplayInRect:[self currentDisplayRectForItemPointer:itemPointer
                                                                                                                                         atRow:newIndex]];

                //Track how much Y-space we're requiring at this point
                if (NSMaxY(newFrame) > maxRequiredY) {
                        maxRequiredY = NSMaxY(newFrame);
                }
        }
        
        //The hedge factor can now be updated to be minimal for the animation
        if (maxRequiredY > [self totalHeight]) {
                animationHedgeFactor.height = maxRequiredY - [self totalHeight];
        } else if (maxRequiredY > [super totalHeight]) {
                animationHedgeFactor.height = maxRequiredY - [super totalHeight];
        } else {
                animationHedgeFactor.height = 0;
        }

        [self didChangeValueForKey:@"totalHeight"];
}

/*!
 * @brief Animation ended
 */
- (void)animationDidEnd:(NSAnimation *)animation
{
        animationsCount--;
        if (animationsCount == 0) {
                [self willChangeValueForKey:@"totalHeight"];
                animationHedgeFactor = NSZeroSize;
                [allAnimatingItemsDict removeAllObjects];
                [self didChangeValueForKey:@"totalHeight"];
        }

        [animation stopAnimation];
        [animations removeObject:animation];
}

#pragma mark Intercepting changes so we can animate

- (void)reloadData
{
        if (enableAnimation) {
                NSDictionary *oldDict = [self saveCurrentIndexesForItem:nil];
                
                //If items are expanded or collapsed during reload, we don't want to animate that
                disableExpansionAnimation = YES;
                [super reloadData];
                disableExpansionAnimation = NO;
                
                [self updateForNewIndexesFromOldIndexes:oldDict forItem:nil recalculateHedge:YES duration:LIST_OBJECT_ANIMATION_DURATION];

        } else {
                [super reloadData];             
        }
}

- (void)reloadItem:(id)item reloadChildren:(BOOL)reloadChildren
{
        if (enableAnimation) {
                NSDictionary *oldDict = [self saveCurrentIndexesForItem:item];
                [super reloadItem:item reloadChildren:reloadChildren];
                [self updateForNewIndexesFromOldIndexes:oldDict forItem:item recalculateHedge:YES duration:LIST_OBJECT_ANIMATION_DURATION];

        } else {
                [super reloadItem:item reloadChildren:reloadChildren];
        }
}

- (void)reloadItem:(id)item
{
        if (enableAnimation) {
                NSDictionary *oldDict = [self saveCurrentIndexesForItem:item];
                [super reloadItem:item];
                [self updateForNewIndexesFromOldIndexes:oldDict forItem:item recalculateHedge:YES duration:LIST_OBJECT_ANIMATION_DURATION];

        } else {
                [super reloadItem:item];                
        }
}

#if !DISABLE_ANIMATE_EXPAND_AND_COLLAPSE

- (void)expandItem:(id)item
{
        if (enableAnimation) {
                if (!disableExpansionAnimation) {
                        NSDictionary *oldDict = [self saveCurrentIndexesForItem:nil];
                        [super expandItem:item];
                        
                        [self updateForNewIndexesFromOldIndexes:oldDict forItem:nil recalculateHedge:YES duration:EXPANSION_DURATION];
                } else {
                        [super expandItem:item];                
                }

        } else {
                [super expandItem:item];
        }
}

/*!
 * @brief Collapse an item
 *
 * This one is a bit tricker. If the window or view will resize (using -[self totalHeight] as a guide) when the item is collapsed,
 * it will cut off our animating-upward items in rows beneath it unless we set animationHedgeFactor to include
 * the height of each row within item.
 *
 * As we animate, animationHedgeFactor will be decreased back toward 0.
 */
- (void)collapseItem:(id)item
{
        if (enableAnimation) {
                if (!disableExpansionAnimation) {
                        NSDictionary *oldDict = [self saveCurrentIndexesForItem:nil];
                        
                        [self willChangeValueForKey:@"totalHeight"];
                        
                        //Maintain space for the animation to display
                        NSInteger numChildren = [[self dataSource] outlineView:self numberOfChildrenOfItem:item];
                        
                        for (NSInteger i = 0; i < numChildren; i++) {
                                id thisChild = [[self dataSource] outlineView:self child:i ofItem:item];
                                animationHedgeFactor.height += [self currentDisplayRectForItemPointer:[NSValue valueWithPointer:thisChild]
                                                                                                                                                                atRow:[self rowForItem:thisChild]].size.height + [self intercellSpacing].height;
                        }
                        
                        //Actually collapse the item
                        [super collapseItem:item];
                        
                        [self didChangeValueForKey:@"totalHeight"];
                        
                        //Now animate the movement
                        [self updateForNewIndexesFromOldIndexes:oldDict forItem:nil recalculateHedge:NO duration:EXPANSION_DURATION];
                } else {
                        [super collapseItem:item];
                }

        } else {
                [super collapseItem:item];
        }
}

#endif

#pragma mark Total height

/*
 * @brief Total height required by this view
 *
 * This is the only point of overlap with AIListOutlineView; otherwise, we are just an NSOutlineView subclass.
 * Add the current animationHedgeFactor's height to whatever super says.
 */
- (NSInteger)totalHeight
{
        return [super totalHeight] + animationHedgeFactor.height;
}

#endif

@end