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wbowling / adium (fork of adium / adium)

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adium / Source / AISoundController.m

/* 
 * Adium is the legal property of its developers, whose names are listed in the copyright file included
 * with this source distribution.
 * 
 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
 * General Public License as published by the Free Software Foundation; either version 2 of the License,
 * or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
 * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General
 * Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with this program; if not,
 * write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

#import "AdiumSound.h"
#import "AdiumSpeech.h"
#import "AdiumSoundSets.h"

@implementation AISoundController

- (id)init
{
        if ((self = [super init])) {
                adiumSound = [[AdiumSound alloc] init];
                adiumSpeech = [[AdiumSpeech alloc] init];
                adiumSoundSets = [[AdiumSoundSets alloc] init];
        }
        
        return self;
}

- (void)controllerDidLoad
{
        [adiumSound controllerDidLoad];
        [adiumSpeech controllerDidLoad];
}

- (void)controllerWillClose
{
        [adiumSound release]; adiumSound = nil;
        [adiumSpeech release]; adiumSpeech = nil;
        [adiumSoundSets release]; adiumSoundSets = nil;
}

//Sound
- (void)playSoundAtPath:(NSString *)inPath{
        [adiumSound playSoundAtPath:inPath];
}
- (void)stopPlayingSoundAtPath:(NSString *)inPath
{
        [adiumSound stopPlayingSoundAtPath:inPath];
}

/*!
 * @brief Speak the demonstration text for a voice
 *
 * @param voiceString The name of the voice that should be used to generate speech
 * @param pitch The pitch to use, or 0.0 to use the default pitch
 * @param rate The rate to use, 0.0 to use the default rate
 */
- (void)speakDemoTextForVoice:(NSString *)voiceString withPitch:(float)pitch andRate:(float)rate{
        [adiumSpeech speakDemoTextForVoice:voiceString withPitch:pitch andRate:rate];
}
- (float)defaultRate{
        return [adiumSpeech defaultRate];
}
- (float)defaultPitch{
        return [adiumSpeech defaultPitch];
}
- (void)speakText:(NSString *)text{
        [adiumSpeech speakText:text];
}
- (void)speakText:(NSString *)text withVoice:(NSString *)voiceString pitch:(float)pitch rate:(float)rate{
        [adiumSpeech speakText:text withVoice:voiceString pitch:pitch rate:rate];
}

//Soundsets
- (NSArray *)soundSets{
        return [adiumSoundSets soundSets];
}

- (void)setSoundsAreMuted:(BOOL)muted
{
        [adiumSound setSoundsAreMuted:muted];
}

@end