//
// AIWindowDraggingView.m
// Adium
//
// Created by Evan Schoenberg on 3/6/06.
//
#import "AIWindowDraggingView.h"
/*!
* @class AIWindowDraggingView
* @brief This NSView subclass makes the window move when it is dragged by the view itself (but not by subviews).
*
* The code is, for reference, a stripped down version of the code powering AIBorderlessWindow's dragging movements.
*
* On mouse down, the window's frame is noted; deltas as the mouse moves are used to determine the window's
* own movements.
*/
@implementation AIWindowDraggingView
/*!
* @brief Mouse dragged
*/
- (void)mouseDragged:(NSEvent *)theEvent
{
NSWindow *window = [self window];
NSPoint currentLocation, newOrigin;
NSRect newWindowFrame;
/* If we get here and aren't yet in a left mouse event, which can happen if the user began dragging while
* a contextual menu is showing, start off from the right position by getting our originalMouseLocation.
*/
if (!inLeftMouseEvent) {
//Grab the mouse location in global coordinates
originalMouseLocation = [window convertBaseToScreen:[theEvent locationInWindow]];
windowFrame = [window frame];
inLeftMouseEvent = YES;
}
newOrigin = windowFrame.origin;
newWindowFrame = windowFrame;
//Grab the current mouse location to compare with the location of the mouse when the drag started (stored in mouseDown:)
currentLocation = [NSEvent mouseLocation];
newOrigin.x += (currentLocation.x - originalMouseLocation.x);
newOrigin.y += currentLocation.y - originalMouseLocation.y;
newWindowFrame.origin = newOrigin;
[[NSNotificationCenter defaultCenter] postNotificationName:NSWindowWillMoveNotification object:window];
[window setFrameOrigin:newWindowFrame.origin];
[[NSNotificationCenter defaultCenter] postNotificationName:NSWindowDidMoveNotification object:window];
}
/*!
* @brief Mouse down
*
* We start tracking the a drag operation here when the user first clicks the mouse without command presed
* to establish the initial location.
*/
- (void)mouseDown:(NSEvent *)theEvent
{
NSWindow *window = [self window];
//grab the mouse location in global coordinates
originalMouseLocation = [window convertBaseToScreen:[theEvent locationInWindow]];
windowFrame = [window frame];
inLeftMouseEvent = YES;
}
/*!
* @brief Mouse up
*/
- (void)mouseUp:(NSEvent *)theEvent
{
inLeftMouseEvent = NO;
}
@end